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Characters and Animations for Displaced

Character work for my 2021 game project, Displaced. One of the major goals in this project was to develop appealing characterizations of the player and NPC characters through only animation and sound design. To achieve this, the project makes heavy use of state-based additive animation and the Unreal Engine Control Rig.

Frog sleeping after a long idle time

Frog sleeping after a long idle time

Frog state driven animation

Frog bouncing on mushrooms

Frog bouncing on mushrooms

Frog recorded animation sample

Frog swimming

Frog swimming

Grub design and animations

Beetles and frog

Beetles and frog

Beetle design and animation